Here are 15 great tips for Armored Core 6 that I sincerely wish I had known before taking the controls.
On Rubicon 3, mercenaries lead a harsh existence. Mercenaries travel dangerous terrain while following instructions mindlessly as they explore the vast wasteland of a harsh world. Devastation is more than simply a means to a goal in this brutal environment—it’s a way of life. There is little space for hesitancy as the tiny wage is sliced in half by each round fired and missile launched. However, on this battlefield, hesitancy is a luxury that no one can afford, as the enemy armored cores (ACs) are poised to take advantage of even the smallest weakness. Being skilled at concurrently using four weapons while gracefully evading incoming fire is essential if you want to live and prosper in such a situation.
If you’re craving a deeper dive into the world of Armored Core 6, look no further than the Electronic First blog. We’ve delved into the heart of the action, exploring and uncovering the essential facets of the game that every player should know. In our latest post, “10 Things You Should Know About Armored Core 6,” we dissect the mechanics, unveil strategies, and offer insights that go beyond the surface.
Now let’s begin. In the pages of this guide, we’ll unravel the enigmatic world of AC customization and combat mechanics. As you embark on this journey, remember that every battle is a chance to learn, adapt, and triumph. Here are 15 invaluable tips for Armored Core 6 that I fervently wish I’d known when I first stepped into the pilot’s seat.
Complete All Training Missions To Unlock Some AC Components
You don’t think I’m the type of person who ignores lectures, do I? Ha! That’d be absurd. Particularly in Armored Core 6, where the training missions are brief and instructive… plus you get some AC components for doing them all. Just for those portions, it’s worth the roughly 15 minutes it takes to finish all the training missions that are spread out throughout chapter 1.
I actually advise watching the videos again after you’ve reached chapter 2 or chapter 3 because they include so much information. There are definitely certain mechanics or tips that were mentioned in one of the training missions that you’ll first forget about because there is so much to learn.
AC Components Can Be Sold For Their Full Value
While Armored Core 6 may charge you for each shell you fire, it is incredibly liberal when it comes to the cost of purchasing and selling mech components. You may buy, sell, and repurchase components as much as you like, and you can return anything you purchase to the store for its full worth. Early on in the game, when you want to test a new weapon or limb type but don’t have much money on hand, this is quite helpful. Sell any pieces you aren’t utilizing if it would help you test out some new gadgets.
To Deal More (And Sustain Less) Impact Damage, Utilize Assault Boosts
Although the instruction explains this strategy, it’s simple to overlook. Assault Boosting is more than simply a speedy method to move about; when you fire weapons while traveling at maximum speed, the impact damage they do to foes increases, while the impact damage you receive decreases. When facing difficult adversaries, using this skill efficiently may definitely help, especially when Assault Boosting into a melee strike.
Just bear in mind that not all weapons will function properly; although small guns can be used during an Assault Boost, a heavy cannon will need you to pause in midair before you can fire it.
Make Sure Your FCS Is Appropriate For The Way Your Mech Plays
Every AC has a Fire Control System (FCS), which governs how well your guns lock onto and track adversaries. Close-range assist (under 130 meters), medium-range assist (130–260 meters), and long-range assist (260+ meters) are the three main metrics for each FCS. The long-range assist will be much more useful if you’re staying back and employing rifles and missiles, whilst a shotgun build will benefit more from an FCS that excels at close range. Choose an FCS that will play to your AC’s strengths.
The pro tip is that each FCS also provides statistics for Multi-Lock Correction and Missile Lock Correction that are concealed beneath the Toggle Display key. This has an impact on how soon missiles lock on. This is a vital metric to examine for a missile-heavy configuration because some FCS modules are built to function significantly better with missiles than others.
To See Far More Comprehensive Stats on AC Components and Weapons in Assembly, Press the “Toggle Display” Key.
When you initially accessed the assembly menu, you may have thought, “Wow, that’s a lot of stats,” but that is hardly the full story. To “Toggle Display” and view all the AC statistics, press Y on a controller or F on the keyboard. This is crucial since the standard stat display conceals several crucial data, including:
A weapon’s cumulative effect: How much long-lasting stagger damage you do to an opponent.
Weapons’ direct hit adjustments: How much more damage a weapon deals to a staggered foe.
Arms with melee specialization: How much more damage melee attacks will cause
When utilizing a melee attack, your acceleration when employing a booster is determined by your melee attack thrust.
How much damage different weapon kinds will deal to your armor class (AC) while using kinetic, energy, and explosive defense on frame components
If you’re battling to endure a difficult struggle, the final one is extremely crucial. Despite the fact that most of your AC parts have strong protection values, some sections are far more vulnerable to certain types of harm, such as energy or explosives, which the average doesn’t account for.
Spend some time examining the complete stat panel; after you’ve gotten your mech legs under you, it won’t be as intimidating, and you’ll start getting all kinds of ideas on how to improve your building.
Replay Missions to Earn Cash and Discover AC Components in Hidden Chests
You may quickly rerun missions you’ve already finished to get additional credits from the Sortie menu. The exciting challenge in AC6 is completing missions as swiftly and effectively as you can. Every time you replay a task, you’ll receive a rating, with S being the highest, reflecting your performance and awarding you with a better credit payout appropriately. Only by moving quickly and forgoing resupplies and retries can you succeed in S-Rank missions.
Replaying missions also offers the chance to explore levels in search of hidden chests carrying mech components. The Scan feature may be used to highlight any that you locate in the bigger stages of AC6.
When Facing Formidable Foes, Try Combining Kinetic, Energetic, and Explosive Weapons
With a few notable exceptions, almost all weapons in AC6 fall into one of these three categories for damage. And depending on the design of their mech, every adversary in AC6 has resistances to the aforementioned. Consider switching to a new weapon if your go-to weapon suddenly looks wholly ineffectual against the adversary you’re facing. When your rounds bounce off the opposing mech and you notice a “ricochet” warning, there’s another sign that your weapon isn’t working well.
However, before you decide a weapon is worthless, make sure you’re really utilizing it correctly. When you see a weapon’s complete stat screen using the toggle display button, you’ll see two things that are important to know:
Ideal Range: “The range at which the attack power can be guaranteed with no ricocheting. Applied regardless of the target’s defenses, with the possible exception of some special armor.”
Effective Range: “Range at which attacks are effective; based on standard AC armor; may change depending on target defenses.”
The ideal/effective range values (given in meters) might assist you in determining how near to an adversary you must be for a weapon to be effective.
Although a little indicator on the stats page indicates the sort of ammunition a weapon uses, it’s quite obvious what each one does:
Kinetic weapons include shotguns, assault rifles, and machine guns.
Explosive weapons include grenade launchers and bazookas.
An energy weapon is anything with the names plasma, laser, or pulse.
You May Locate Secrets By Using the “Scan Distance” Stat on AC Head Components
The “Toggle Display” feature I described previously exposes information on the components of the AC head that I had been unaware of for hours. The phrase “Scan Distance” refers to how far your mech’s scan pulse will travel. The simpler it is to find adversaries or hidden items like chests waiting for you in the world, the higher the stat. When you’re at the assembly menu, hit Y on a controller or the F key once again to display the complete part stats.
Build an AC utilizing the head with the highest available Scan Distance stat if you’re looking for parts chests. It will be beneficial!
By Destroying Particular Unique Mechs, You Can Obtain AC Components
This is yet another way to unlock pieces that Armored Core 6 doesn’t go into great depth. Most missions include at least one harder adversary who drops a Battle Log resource. The majority of the time, these adversaries are avoidable, concealed, or may be found outside the mission’s primary path. When you defeat them, you receive a Battle Log, and Armored Core 6 will give you AC components as you accumulate more of them.
Check the Replay assignment option to discover if you completed the specified assignment using the Battle Log. A battlet log icon ✅ or a 🚫 next to it may be found here. Play through those 🚫 missions again and look around for a challenging foe you haven’t yet encountered. You can find them by using the scanning tips in the aforementioned tip.
For A Little Cost, You May Respect The OS Tuning of Your Mech
When you finish an arena combat in AC6, you receive chips that you may use in the OS Tuning menu to unlock new mech abilities and improve your damage output, resistance, and repair kit. When I found I could respect, I had just started to lament how I’d allocated my chips and was eagerly eyeing the additional damage I might be receiving on each explosive weapon hit.
When you have accumulated all of the OST chips, this does cost you some money—100,000 credits—but it’s a relatively little price to pay to be able to redistribute all of those points. You may earn that much in five minutes by replaying a simple task, after which you can start dividing the chips as you see suitable.
On The Controller, Speed Up The Camera
One of the first things you should do if you’re using a controller is go into the settings menu and raise the camera movement speed so you can flip the camera more fast. The camera might seem a little laggy when used at its default setting. As soon as I slightly increased the camera speed, I felt more in control of my environment and my objectives since I could move more quickly and deal with dangers.
The Most Potent Alternatives Are Frequently Melee Ones
Melee alternatives are the best choice if you’re having trouble dealing enough damage in the beginning. Going close range puts you at more personal danger, but the benefits are so wonderful and well worth it. The initial enemy may be defeated with only a few well-placed, well-timed slaps of the Pulse Blade, and as you go, you’ll uncover increasingly lethal melee choices that can instantly put even the toughest foes to their mechanical knees.
Obtain The Weapon Bay OS Update Quickly
The Arena, a game option where you may engage in one-on-one combat with other (AI-controlled) Armored Cores, becomes available halfway through Chapter 1 of Armored Core 6. The reward for these victories is OST (Operating System Tuning) Chips, which you can use to unlock OS updates that have an impact on your mech regardless of how it was constructed.
The Weapon Bay is, in my view, the finest OS update to choose early on. You’ll have a lot more freedom in your builds after you get this OS update and can employ arm weapons in place of shoulder weapons. To swiftly switch to the weapon that best suits your present circumstances, add an arm weapon to a shoulder. Then, when you hit the shoulder button in-game, your arm weapon will swap between the two weapons available.
Focus on Disorienting Enemies
The key to effective mech-killing is to stun bigger foes. Explosives are by far the finest weapons in Armored Core 6 for fast staggering foes. Any damage you deliver to an enemy target will raise their ACS Gauge (their stagger meter).
Focus on explosives like grenade launchers and missiles to stun them before hitting with your best damage-dealing weapon if you’re having trouble taking down an armored tetrapod or a tough boss. The most effective strategy to prevail in a combat against a hazardous adversary is to stun them as soon as you can, then deliver as much damage as you can before the enemy recovers.
Discover The Attacks and Weaknesses of Each Boss
While Armored Core 6 differs greatly from the Souls-like video games that FromSoftware is most known for, some of the same tactics still hold true. For instance, pay close attention to a boss’ attack patterns so you can figure out how to defend against them. Find strategies to avoid the most deadly assaults by using the three-dimensional mobility we previously discussed.
Consider where the boss’s potential weak point is before you launch an assault. Because they are so well armored, certain bosses are practically difficult to fight if you approach them from the incorrect direction. But if you can identify their weak area and give it your all, their health will crumble like an anvil.
Ready to jump into the action? Don’t miss your chance to secure your copy of Armored Core 6: Fires of Rubicon on PC. Head over to Electronic First, your premier destination for digital gaming, and grab your game key at an incredible price. Armored Core 6: Fires of Rubicon is also available on Xbox platforms. Whether you prefer the precision of keyboard and mouse or the comfort of console gaming, we’ve got you covered. Experience the thrill of personalizing your mech, exploring dynamic environments, and engaging in adrenaline-pumping battles that will test your skills to the limit