Ghostwire: Tokyo – Review | Worth a Buy?

Ghostwire: Tokyo – Review | Worth a Buy?
Ghostwire:Tokyo review, Is it worth to buy?

Hey guys, we’re back with a new episode of Worth a Buy! I’m Arihead from Electronic First and in this Worth a Buy episode we’re gonna be talking about Ghostwire: Tokyo. In our last Worth a Buy episode, I reviewed Elden Ring, so if you’re curious to see my biased review, I suggest you check it out. Oh, and before we start, let me just say that the footage you’re seeing was recorded in the PC version and is mostly spoiler-free. And don’t forget to check out our store. At Electronic First, we give you the best games at the best prices, including Ghostwire: Tokyo

Released amidst the shadows of Elden Ring, Dying Light 2 and Horizon Forbidden West, Ghostwire Tokyo certainly doesn’t disappoint. The developers, Tango Gameworks, are best known for their popular Survival Horror games, The Evil Within, and its sequel, The Evil Within 2. 

As it turns out, Ghostwire Tokyo was actually planned to be the third installment in the franchise. Somewhere along the way, they strayed from the horror genre and created something truly unique, stylish, and immersive. And while the whole dynamic is a little rough around the edges, it makes up for it in originality. The game takes place in an open-world Tokyo, rife with supernatural anomalies and set in perpetual night. There are technically two protagonists in this story, Akito Izuki, as well as his uninvited guest, KK, who took possession of his body. 

Ghostwire: Tokyo review

The two form a partnership into what is basically this Supernatural problem-solving duo, here to save the lost spirits of Tokyo and get revenge against the masked man behind it all. Of course, the game does retain some horror elements, but it’s more of an Open-World Action-Adventure. 

Ghostwire: Tokyo’s whole aesthetic is based on Japanese Folklore. That’s probably why the enemies in this game, known as Visitors, are some of the strangest and most interesting foes I’ve come across. You’ll find these malevolent spirits ghastly roaming the streets of Tokyo. It sets an eerie atmosphere, which, when combined with a fun combat system, great movement options, stunning graphics, and charming moments throughout the story, makes this a truly memorable game. I’ve gotta say though, if you’ve played at least two hours and dislike the gameplay, don’t expect much to be different later on. It’s a fun formula, but it can definitely be repetitive to some. 

Personally, though, I’ve been enjoying this game quite a lot. I guess it’s one of those games where you’ll know if it’s good for you or not in the first few moments. And sure, the controls might feel a little clunky at first. In particular, I had a much harder time playing with the preset camera settings. It was much too slow for the fast-paced and first person combat, which by the way, is absolutely one of Ghostwire’s selling points. The combat is different from anything I’ve played before, as simple and arcade-like as it can be. And at first, it does seem to be quite the stress test in gaming ability, requiring you to aim, parry attacks and swap weapons and abilities best suited for the visitors you are up against. Some of the powers and abilities you can use in combat include firing off wind blasts, the starting ability, shooting with a bow, and launching fire attacks with great range or large AoE, depending on how long you charge it. 

Ghostwire: Tokyo launching fire attacks with great range or large AoE

It’s always been customary for me to play games in Hard mode in my first playthrough, and I’ll admit, it’s taken a couple of hours for me to truly get used to it. Once you do though, that’s probably when you’ve come to the painful realization that… the AI isn’t very smart. Sure, the enemies have a great style and flair to their design, but they are, for the most part, run of the mill-type foes you’ll find skulking about in other games. Moreover, Ghostwire: Tokyo features a stealth system. And it makes combat a breeze. Not in the level of Skyrim’s infamous Stealth Archer, but you do get to one shot enemies you sneak up against. Combine this with a basic enemy AI and you get a stealth focused adventure, rather than what the developers were clearly aiming for. 

After all, I have nothing but praise for the combat mechanics. 

Ghostwire: Tokyo features a stealth system

Now, of course, stealth is an optional thing altogether, as far as I know. Listen, you don’t have to cheese the game if it means taking away the fun stuff it has to offer. If you keep a balance of stealth and normal combat, then it’ll be a great ride. However, my main gripe, the enemy AI, is an ordeal you’re just gonna have to learn to live with. Outside of the combat stuff though, Ghostwire: Tokyo actually has a lot to offer. Among the many things I like is the swift movement options you are privy to at the start of the game. 

Ghostwire: Tokyo doesn’t market itself as such, but the main character is actually pretty quick on his feet and can jump, climb, glide and run around the rooftops like you would in Dying Light, as you appreciate the stunning night view of Tokyo. The map size isn’t very large, in fact, but it is certainly filled to the brim with content. 

And you know what? The visuals are probably the best part about this game. They’ve designed a beautiful Tokyo, and the mystical elements based on real Japanese Folklore just suck you in and immerse you in the world even more. The lost spirits appearing all around the city do take a major role in the game. Most of them can be put to rest by utilizing the Katashiro, a paper talisman. Some spirits do in fact give you side quests that not only give you worthwhile rewards but are interesting in and of themselves. What I also enjoyed about the side quests is that, while the main story is quite dark, the side quests can be lighthearted, even wholesome at times. 

The developer’s passion is very apparent here, and I truly appreciate that. And for you collectaholics out there, there’s also tons of stuff you can gather, such as the lost Tanukis, KK’s investigation notes and treasures, all offering rewards to boot, which is good. 

Ghostwire: Tokyo is worth a buy

You know, I’ve never been a fan of collectibles without worthwhile rewards. As you’ve noticed, I’ve been talking about all the side stuff before even getting to the main story. You could say it’s because this game is jam-packed with content that feels just as important as the main plot; like a multi-course meal with great appetizers. This game is no main course. I haven’t completed the game yet, but people have reported finishing the main plot at just 12 hours of play time. However, enjoying the rest of it is going to take a long time, and you can rest assured that they’ve made a significant effort in crafting great side content. 

So, is Ghostwire: Tokyo worth a buy? If you like the premise: a story-driven first person supernatural action-adventure and revenge story, sprawling with side quests, then chances are, you’ll probably be a fan of this game. And you know how it is in these Worth a Buy episodes. I’m only scratching the surface here with my early hands-on analysis. There’s a lot more to be said in Ghostwire: Tokyo. Most notably, its cool aesthetic is hard to put into words. I haven’t really seen anything like it and I’m already a fan. What do you guys think about Ghostwire Tokyo? I know this got rather mixed reviews, but I actually enjoyed this one a lot. Let us know what you guys think in the comment section below, we really hear from you.  Also, we’re curious to know what Visitor scared you the most!

This is Arihead, signing out! Looking forward to the next one!

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