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We’re here to give you the 8 things we know about Light No Fire.
Light No Fire is an upcoming epic survival fantasy game by Hello Games, the creative minds behind No Man’s Sky. While the latter aimed to immerse players in the infinite cosmos, Light No Fire takes a much different approach. It introduces a procedurally generated multiplayer Earth, and an open world designed to be as large as our own planet. The trailer was easily among the most interesting at the Game Awards 2023, that’s why we’re here to give you the 8 things we know about Light No Fire.
Light No Fire- Procedural Generation
Drawing inspiration from the design philosophy that made No Man’s Sky a sensation, this game takes the landscape-shaping concept to unprecedented levels. The scale is so large, in fact, that it’s meant to be the size of our planet, at scale. The promise of a diverse, dense planet, rich with immersive biomes, signifies a departure from past criticisms. Players can seamlessly transition from lush forests to snowy landscapes. In a way, this fulfills the No Man’s Sky community’s desire for more varied planetary environments.
Light No Fire- Setting
Beyond the procedural landscapes, Light No Fire takes a bold step by departing from Hello Games’ sci-fi aesthetic. Instead, players are introduced to a fantasy Earth shrouded in mystery and lore, filled with strange creatures and structures that hint at a deeper narrative.
Light No Fire- Exploration
In the insanely large world of Light No Fire, every mountain becomes an invitation for climbers. The promise extends beyond familiar gaming landscapes, urging players to sail across vast oceans, ride wild beasts throughout fantastical biomes, and even take to the skies atop dragons. In Light No Fire, players can apparently climb any mountain and even name them after reaching the summit. While the notion of climbing any mountain may have been met with skepticism in past game trailers, the context here is crucial. Unlike handcrafted environments where certain areas are restricted, Procedural Generation allows every area to be explorable by default. However, I really don’t expect aerial and underwater travel to be without limit either. Suffice it to say, the promise of a truly open world with unparalleled skill challenges conventional open-world games, inviting players to chart their own course across an entire globe.
Hello Games expresses its aim to blend the intricacy of a role-playing game with the freedom of survival sandbox and players will the oppurtunity to craft a custom character from a variety of species, not just humans. Such creatures include rabbits, badgers, bears, foxes, otters, and wolves.
You won’t be exploring the vast reaches of the globe alone, though. That’s right, as stated in a press release by Hello Games, you will meet players from across the globe, build a life, explore, and survive together. The game offers the flexibility for players to team up with friends or encounter other players in the wilderness, with the option to play solo, much like in No Man’s Sky. Another significant feature of Light No Fire is the ability to construct persistent buildings and communities.
This means that anything built by players is discoverable by others, adding an element of unpredictability to the exploration experience.
While the game primarily emphasizes exploration and building, combat may play a crucial role. Hello Games has hinted at a dynamic combat system unlike the one seen in No Man’s Sky, which, let’s face it, isn’t one of the game’s strong suits. The multiplayer aspect may extend to combat scenarios, allowing players to team up against or perhaps engage in friendly sparring matches. For all we know, each species may have its own distinct pros and cons.
Hello Games has not yet provided a definitive release date for the game, leaving room for endless speculation. Given the many years of development, it might launch sooner than anticipated. After all, Light No Fire has been actively in development for around five years. Hello Games is clearly changing its marketing approach for Light No Fire, opting for a more straightforward strategy. Hopefully, we can expect a 2024 release. But with massively ambitious games like this one, I think it’s more important to make sure the game doesn’t disappoint expectations. No Man’s Sky started out as a humble indie project, yet was ridiculously overhyped, and as a result, the game wasn’t initially well received. But if there’s any indication that they’ve long since learned from their mistakes, it’s that the current No Man’s Sky is considered a beloved gem by the community.
For Light No Fire are yet to be officially announced, but a PC release is all but inevitable. However, whether it will launch simultaneously on PS5 and Xbox Series X remains uncertain. Remember that No Man’s Sky initially launched on PC and PS4 before coming to Xbox One two years later, all the while maintaining consistent updates and expansions across platforms.
Well, that’s all for this video. What do you guys think about Light No Fire? Is it too ambitious for its own good? Let us know in the comments below.
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